Pineware
Portfolio

Our Work

A browser-based 3D configurator for industrial sales, a Destiny 2 companion app with local model behavior, a metal-guitar EQ plugin, and an alternate-tuning fretboard workbench.

These projects were built through agent workflows directed by Pineware. Agents produced code; we owned requirements, architecture, review, testing, and release.

Direct Viewer
Industrial 3D

Direct Viewer

Direct Viewer is a browser-based 3D product configurator for companies selling expensive, configurable machinery. Buyers explore industrial, defence, marine, and automotive products interactively, embedded directly on the seller's website.

What it proves

Browser-based 3D software where model loading, configuration logic, and sales presentation have to work inside the customer's website.

How we built it

Shaped through requirements and implemented via agent workflows, with human review focused on interaction quality, production behavior, and business fit.

Browser-based 3D product viewing and configuration
Built for complex products with variants and sales logic
A concrete alternative to static photos, PDFs, and generic viewers

qubit uplink

Detective stories through chat

Local LLM

Handler: I decrypted the manifest. There is a name in there I did not put.

Companion: Find them before the others do.

VERIFY

Bungie.net

MODEL

Gemma 4

MODE

On-device

Mobile Storytelling

Qubit Uplink

Qubit Uplink turns game progress into chat-driven detective missions. Players read messages, reply in character, unlock story beats through read-only Bungie.net activity data, and can author their own missions in a browser-based editor.

What it proves

Combines authored chat missions, Bungie.net activity checks, and optional on-device companion conversations in a mobile app.

How we built it

Built with agents and contains an on-device AI runtime: Gemma 4 powers optional companion conversations without cloud prompts or chat logs.

Mobile chat interface for original detective missions
Read-only Bungie.net activity verification
On-device Gemma 4 companion AI and mission authoring tools
Splinter Audio
Commercial Audio

Splinter Audio

Splinter Audio is Pineware's specialist audio brand. Its first product, MetalGuitarEQ, is a focused commercial plugin for amp sim and IR-based metal guitar tones, built around predictable cleanup moves like rumble, mud, harsh mids, fizz, hiss, and palm mute bloom.

What it proves

A narrow commercial tool built around a real workflow: cleaning up amp sim and IR-based heavy guitar tones.

How we built it

Audio-domain requirements and review guided the product while agents handled implementation, allowing fast iteration on interface, DSP-adjacent workflow, and product presentation.

Focused controls for heavy guitar cleanup and mix placement
Commercial plugin thinking around trial, licensing, and launch support
Domain-heavy UX for producers who need speed, not guesswork
ATL

AltTuningLab

Fretboard note & chord visualizer

7-String Drop A
STR
NUT
F1
F3
F5
F7
F12
F24
S1 E4
E
F
G
A
B
E
E
S2 B3
B
C
D
E
F#
B
B
S3 G3
G
G#
A#
C
D
G
G
S4 D3
D
D#
F
G
A
D
D
S5 A2
A
A#
C
D
E
A
A
S6 E2
E
F
G
A
B
E
E
S7 A1
A
A#
C
D
E
A
A

TUNING

Drop A (6/7/8)

TENSION

17.4 lbs (.064)

ACCESS

100% Free / Open

Music Theory & Setup

AltTuningLab

AltTuningLab maps chords, scales, and string tension for guitars tuned beyond standard E. Players configure 6-, 7-, or 8-string instruments, select alternate or custom tunings, and inspect note positions and chord voicings across 24 frets.

What it proves

Real-time music theory and physical string-tension calculations running directly in the browser with zero account requirements.

How we built it

Pineware directed music theory rules, physical tension formulas, and responsive fretboard rendering while agents implemented UI state, pitch calculations, and tuning guides.

Interactive 24-fret mapping for 6-, 7-, and 8-string guitars
Real-time scale overlays, chord tone lookup, and progression sequencer
Physical string tension calculations and gauge recommendations

Tell us what you want to build.

Bring the idea, constraints, and taste. We will turn them into requirements and ship.

Start with an idea